Heroes of Newerth (HON) 1.50.0 Patch Changelog We have just had a new patch for Heroes of Newerth (HON), curious of what the changes are? well find out as i give the whole changelog details for you guys, let me share everyone the changelog for this Heroes of Newerth (HON) 1.50.0 patch. hoping for a new hero and item refinements, well fin out as you go through this Heroes of Newerth (HON) 1.50.0 patch update details. Changelogs for this latest patch are summarized below.
Heroes of Newerth (HON) 1.50.0 Patch Changelog
Version 0.1.50
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General
- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely…
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can’t target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer’s Stun so they no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can’t attackOpenGL
- mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed
- Fixed Arcade Text rendering behind the terrainBanning Draft
- Set up like Random Draft, only with 24 heroes instead of 20
- Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned
- Picking proceedes like a normal RD match after bans, everyone picks their own heroesItems
- Totem of Kuldra renamed to Kuldra’s Sheepstick
- Ring of Sorcery’s radius increased to 600 (from 400)
- Slayer’s damage increased to 46 (from 36)
- Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900)
- Void Talisman no longer lowers Magic Armor
- Bound Eye now only grants the Reveal Sight when held by a hero
- Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)
- Charged Hammer cooldown reduced to 35 (from 45)
- Symbol of Rage cooldown reduced to 35 (from 50)Enhanced Marchers:
- Cooldown time increased to 15 secondsSteamboots
- Now grants +6 to all attributes and +6 to the active attribute (from +5)New Heroes
- Vindicator, inspired by DotA’s Silencer
- Rampage, inspired by DotA’s SpiritbreakerHeroes
Accursed
- Cauterize range increased to 600 (from 300)Andromeda
- No longer muteArachna
- No longer muteBlood Hunter
- Hemmorage can no longer be removedChronos:
- Attack impact time set to 0.5 seconds (from 0.6)Devourer
- Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero
- Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12)Electrician:
- Static Grip’s area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60
- Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage
- Energy Absorption will now hit Magic Immune units
- Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30Glacius
- Reworked Glacial Downpour to be more consistant (It’s so cool now)Hammerstorm
- Galvanize radius increased to 500 (from 350)
- Movement speed bonus increased to 14% (from 12%)
- Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)Jeraziah:
- Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50
- Righteous Strike now deals 75% splash damage, decreased from 100%Madman:
- Fixed a bug allowing the Madman to activate items without breaking his stealth from StalkMaliken:
- Hellbourne Zeal provides a maximum of +100 attack speedNight Hound
- Can now Pounce 200ms fasterNymphora
- Nymph’s Call no longer shares a cooldown with TeleportOphelia
- No longer mutePandamonium
- Increase based str gain from 2.5 to 2.7
- Flurry speed increased by roughly 40%
- Mana cost of Flurry reduced to 30 per hit, from 40
- Cannonball mana cost set to 100 at all levels (from 95/110/125/140)
- Flick mana cost reduced to 65 at all levels
- Smash Face mana cost reduced to 100/175/250 from 100/200/300
- Smash Face can no longer be evadedPestilence
- Stun ground effect is now a bit more accurate to the rangePharaoh
- Wrath of the Pharaoh no longer hits mechanical unitsPlague Rider
- Plague Carrier will no longer bounce to the Well structurePollywog Priest
- Issuing a move order to the wards will no longer cause them to do nothing
- Voodoo Wards duration increased to 45 seconds (from 30)
- Pollywog’s evil cousin, Pollygon Priest, should no longer make an appearancePredator:
- Armor reduction reduced to -2/-4/-6 from -4/-8/-12
- Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70
- Mana cost reduced to 50/75/100, from 100/150/200
- Cool down decreased to 60 seconds, from 120 seconds
- Predator will now automatically attack the target of his Venomous Leap after the Leap completesPuppetMaster:
- Fixed a bug preventing Puppeteer’s Hold from being dispellableSoul Reaper
- Strength gain increased to 2.0 (from 1.5)Treant
- Root will no longer root gadgets such as Pollywog’s WardsValkyrie
- Yet another great voice addedWildsoul
- Base movement speed increased to 315 (from 305)
- Base movement speed while in Bear Form decreased to 270 (from 305)
- Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6)
- BooBoo can no longer attack when more then 925 range away from Wildsoul. He longer instantly teleports back.
- BooBoo’s Root can now be removedWretched Hag
- Flash of Darkness cast point changed to 0.33 (from 0.5)
- Has gained a voice